New Dust 2 Map Overview
As you know, Dust 2 has been one of the widely acclaimed maps on CS. Valve just released the new dust 2 map for public. You can now play casual as well as competitive matchmaking on new dust 2.
Here are the highlighted changes as seen on the website
- Improve player readability throughout the map
- Refine movement around the world including cover
- Upgrade the visuals to be in line with modern maps
The Bombsite B section of the map is now a historic Kasbah under restoration while Bombsite A is a bazaar and hotel. The texture resolution has been quadrupled and a North African prop set established for community mappers to use.
A number of excessively dark spots in Tunnels have been updated with natural light pouring in through a torn away roof. The broken down car at the bomb site has also been moved a bit, allowing a free player flow around it. The break in the wall, ‘Window’, has now been widened and the movement brushes around it relaxed. Just beyond this, there are no more metal pipes on the floor. In addition, a few electrical poles have been moved outside the play space as to eliminate unnecessary distractions while not taking away visual fidelity. The boxes are replaced by haystacks. There are also slight changes in the comparative scaling of the objects.
With player reads in mind, entry at site A has been refined as there are no dark doorways on the back wall. Corner peeks are also improved with the removal of the irritating drain pipes.
Now there is only one car with the increased player flow around and on it instead of two cars in the previous map. Annoying physics based waste piles have also been replaced with more predictable static prop detail such as weeds and rocks.
The middle section of the map has upgraded lighting in lower Tunnels to eliminate those dark corner campers. Also, the pole in upper mid is placed at a different position with brighter textures.
A number of other dark doorways have been adjusted and ‘neither here nor there’ door cover has been eliminated.
Long doors section now has tall walls so you can’t throw flashes from there.
Terrorist Character models are also updated in the new map. The Leet Krew terrorists have been overhauled to match the map’s visual upgrade.
The map is lighter and brighter throughout, and Valve has removed a series of dark spots where players could camp. Valve has also adjusted some of the map’s geometry, removing or relocating objects that could obscure line of sight or interrupt movement.